A downloadable game for Windows, macOS, and Linux


You find yourself in a long distance mission transporting the most valuable life. You try to navigate your way through a supposed low risk area of deep space, far outside of normal travel routes. Here you have no true connection outside of the ship, you rely purely on yourself and the ship AI to fulfil your mission.

blueprintgun.pngYou’re equipped with a self regenerating handgun. Energy shocks are launched at quick intervals with no known drawbacks. Technology now lost, making irreplaceable equipment such as the SRH211 above revered and mainly used for low capacity or long distance missions with no replenishments.

blueprintflashlight.pngYou also carry a low grade regenerating flashlight. Newer, unsuccessful copies of ancient regenerating technologies such as this LCFF are common, but useful. Not as reliable, and will need to be physically shaken when it loses function (In-game press “G” repeatedly to shake)


keyboard Keyboard & Mouse mouse_three_button

  • [W/A/S/D] & Arrow Keys - Move
  • [G] - Shake & Charge flashlight
  • [E] & [F] - Interact
  • 🖱 mouse - Aim
  • [LMB] - Shoot


NameRolesSocial Media
Belle Rahnasto 🎨 Art 🖌 Instagram


NameRolesSocial Media
Simon Rahnasto 💻 Programmer ☕ YouTube & Twitter
Eric Bernard 💻 Programmer 🍕 Twitter


NameRolesSocial Media
Daniel Docherty Music 🎹 Music & Voice 🎤
Milan Kovarbašić 🔈 Sound Effects 🔊 Linked in


Currently only supports a resolution of 1920 x 1080

PlatformsWindows, macOS, Linux
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorWindmill Games
GenreShooter, Action, Strategy, Survival
Made withLÖVE
TagsDark, LÖVE, Ludum Dare 46, Narrative, Pixel Art, Sci-fi, Story Rich
Average sessionA few minutes
InputsKeyboard, Mouse
LinksLudum Dare


The Drown (Windows) 67 MB
The Drown (Linux / MacOS) 64 MB

Install instructions


Download the Windows version, unzip it, and run the .exe file.

Linux / Mac

To play on Linux or macOS you need Löve 11.3. Download it here:  https://github.com/love2d/love/releases/tag/11.3

Development log


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how this game made a collison on love2d framework ;w;


Hey there! If you wonder what we used to code the collision in this game, the answer is box2d (aka the built in physics, love.physics: https://love2d.org/wiki/love.physics)

What you should use depends a lot on what kind of game you are making. For most people I would probably recommend using the library "bump" (https://github.com/kikito/bump.lua).



Absolutely Great enjoyable game, from awesome graphics to sound effects, music and even voice acting. to see that this game was made by Love2d. Really Great work guys!